It’s the big problem with thrown weapons – they have very short ranges. I find the range you can attack at tremendously important. Sorcerers and Wizards can only use daggers, darts, slings and light crossbows. Everything else is a simple weapon.Ī few classes have special access to proficiencies: Bards get the hand crossbow proficiency, Druids have only a limited selection of weapons (daggers, darts, javelins and slings being the ranged ones), and Rogues have access to hand crossbows. We’ll ignore nets and blowguns, as they’re specialist weapons outside the scope of this article. Hand Crossbows, Heavy Crossbows and Longbows are martial weapons, as are tridents (which can be thrown). Undoubtedly the most important factor in your choice of ranged weapon is whether you’re proficient with it or not. Keep reading to learn the difference between those categories, but I apologize if anyone gets confused. I’m sorry – I tried describing them all as “distance” weapons and it just didn’t work. ![]() Important Note: I talk about “ranged” weapons a lot here, but I’m including “thrown” weapons in that category. What are the things you need to know about when selecting a ranged weapon? That said, not every character is able to wield a longbow and shoot four arrows a round. D&D combats work best when everyone can get involved – being able to focus fire on one creature until it drops is a key tactic of the game. Whether it’s a flying dragon or an archer on the other side of a crevasse, having a ranged weapon handy means you can do something apart from just dodge. Without a ranged weapon, you’re vulnerable to any beastie that can sit back and shoot at you, especially when you can’t reach it yourself. Still - not broken as everyone had a blast in that campaign.When creating a character, many players I’ve known have neglected to select a ranged weapon. This was my most powerful archer PC relative to the rest of the party, but even then it was not a problem. This PC had Winged Boots and much of the action was outside, so she was able to avoid attacks. We were making 6 (levels 7 to 10), 8 (levels 11 to 19) and 10 (level 20) attacks per round with action surge thanks to help from a bard and a ring of spell storing at higher levels. The close quarters felt like they'd serve the Hand Crossbow well, but in the end the PC ended up feeling more like a polearm PC than a ranged PC.Įlven Longbow Fighter (Eldritch Knight) - Maximized Sharpshooter attacks and accuracy. This was a campaign that featured a lot of dungeon delves with smaller dungeons. He was effective, but the warlock and their incredibly long range eldritch blasts with push were more effective.ĭrow Hand Crossbow PC. This game featured a lot of long range naval combats. This was my favorite archer, as the archery was the 'baseline' of the PC, and there was a lot of utility work the PC provided in addition to that baseline.ĭwarven heavy crossbow fighter/rogue with crossbow expert and sharpshooter. ![]() The sorcerer side of things were what made this PC highly effective. Sharpshooter was the only feat this PC took. Tiefling (Glasya) ranger longbow archer with Divine Soul, Cleric of Order, Assassin and Battlemaster levels (RP based multiclassing - there was a long story there). I've played several ranged weapon PCs in 5E. Had people been playing this wrong for all of these years, it would have come up by now with clarification from the game designers.
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